Using the Assemblies function allows you to build products quickly and easily. Some users use the Auto Assembly option to assemble products with a set range of components.
Others have a set of components for their products and choose to build their assemblies manually. For example, users who do not sell their components as individual items but instead assemble them in bulk.
Some users have components that vary from sale to sale, so they choose to create assemblies on the fly; this article explains how you can do this.
Creating Assemblies can be useful
Creating assemblies on the fly can be used in many situations, e.g. A shop which creates a platter that uses a range of cheeses individualized to their customer. Or the brewer who uses varying amounts of hops and yeast depending on their tastes.
You can create multiple Bills of Materials (BOMs) that represent frequently used components that can vary a little or a lot from assembly to assembly.
You can also create a unique assembly, which can be as simple as choosing the BOM closest to your needs, and removing quantities or components until they meet your requirements.
About creating assemblies on the fly in Unleashed
Whenever you create a BOM, you need to create products to use as your components, including the quantity and any wastage.
When you create the assembly, you can delete these components, and reduce the quantity/wastage if required. However, you cannot increase the quantity and wastage, or add in any other components, which can be limiting and frustrating.
This is why creating a variety of bill of materials (BOM) that include frequently used components to build assemblies on the fly is so compelling. When you create a BOM for a product that you create regularly – that could use similar, yet slightly varying products, if you include every product you use with the maximum quantity and wastage you need; then you should probably create these on the fly.
See Building Assemblies on the fly for more information.